Top AR/VR Companies
753 AR/VR companies, sorted by total funding raised.

AppliedVR combines immersive technology with proven therapeutic techniques and cognitive behavior...

Immersive 3D design and collaboration platform that helps product teams ideate, review, and valid...
Provides spatial audio SDKs and platforms enabling natural 3D voice and group conversations for a...

Squint connects the digital and physical worlds using cameras, sensors, and user data to present ...

Sphero creates programmable robots and hands-on STEAM educational tools that help students learn ...
Augmented reality glasses.
Virtuix Holdings develops and manufactures virtual reality gaming systems, including VR treadmill...
Augmented reality remote expert platform enabling collaborative industrial inspections and troubl...

Mobile computer vision

Mobile AR game studio building immersive, camera-powered experiences for phones.
Defense technology company developing outdoor augmented reality training systems for military pil...

Creates VR, AR, and mixed-reality multiplayer games and IP for consumers across platforms, specia...
Ubiquity6 pioneers multiplayer technology and infrastructure for new kinds of shared experiences,...

Developer of augmented reality software to enhance driving safety and enjoyment.

Mursion is an AI-powered upskilling platform that uses immersive simulations to help enterprise t...

Independent animation studio at the crossroads of film, games, and technology, building original ...

Deep Tech & Productivity company

UTokyo IPC IT/services portfolio company
MEMS-based laser beam scanning startup developing ultra-compact projection display systems for au...
XYZ Reality is a construction technology company revolutionising the industry with the XYZ Atom, ...
London-based medtech startup providing surgical simulation and training via virtual reality.

Completely rewrite the rules of the game and leave your legacy in the latest NFL and NFLPA-licens...
Spline is a web-based design tool for creating interactive 3D and 2D experiences and publishing t...

