VRChat

VRChat was founded in 2014, is headquartered in San Francisco, United States, lists 11–50 employees, and has $95.2M in recorded funding across 4 rounds.

Headquarters
San Francisco
Employees
11–50
Founded
2014
Business Model
B2C
Total Funding
$95.2M
Last Round
$80.0M Series DJun 2021
Rounds
4

Totals include recorded grants and other qualifying funding, not just equity. What counts toward funding.

Indexed holds 4 funding rounds and 4 investors for this company. The full record is or through the API.

About

VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey, first released January 16, 2014, that lets users interact with each other via user-created 3D avatars and custom-built worlds using the Unity engine. Designed primarily for VR headsets (Meta Quest, HTC Vive, PICO), it also runs in desktop mode without a headset, and mobile apps for Android and iOS launched in 2025. The platform supports user-generated content via a Unity SDK and an in-world visual programming language called Udon, and by 2025 was regularly drawing around 120,000 concurrent users on weekends.

Summary

VRChat is an AR/VR company based in San Francisco, United States, founded in 2014. It lists 11–50 employees. It has raised $95.2M in total across 4 rounds, most recently a $80.0M Series D round in Jun 2021. Investors include Makers Fund, HTC and Anthos Capital.

Tech & App Stack

3 technologies & apps tracked

Every product and vendor across these categories, with where each signal came from.

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Funding History

Series DSeries DJun 2021
$80.0M

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Funding: Seed through Series D. Amounts, valuations, and investors where available.

Investors

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VRChat on Indexed.vc
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